Wednesday 9 January 2013

Paul's Walls


The walls here use the time honoured method of beating up a few blocks in ZBrush and then arranging them in 3dsmax.
I create the low poly by extruding and chamfering from a flat plane, making sure to follow and adjust the arrangement of blocks achieves that undulating and ramshackle appearance, as though the stones have slowly displaced through decades (or centuries) of load bearing.

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