Wednesday 21 November 2012

Tree Sculpt


After falling out with Xnormal for baking the barrel, I decided to move on for the time being.

Here's a tree!

I created a very simple basemesh using Max's freeform tools and crafted the main form using Dynamesh in Zbrush. From there I worked up the bark's direction at a low subdivision before refining the details at a higher res.

Remember barrel, I created you, and I can destroy you...





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