Saturday 24 November 2012

Oh my Topogun...

With the tree sculpted, I didn't really know how I'd go about the low poly.

I tried decimating in Zbrush, but the resulting topology was (and usually is) very erratic.

Then Topogun appeared. My housemate, friend and fellow artist Ben Armstrong

http://benarmstrongart.wordpress.com/

gave me a crash course in mouse-clicking, and in an evening my work was complete. The bake turned out pretty well and I was really stoked at how slick Topogun behaves even with obnoxiously high poly counts!

You'll see I've added foliage to the tree but there's some stuff that needs fixing, I need to create more negative space between the leaves and correct the colours somewhat.




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