With the tree sculpted, I didn't really know how I'd go about the low poly.
I tried decimating in Zbrush, but the resulting topology was (and usually is) very erratic.
Then Topogun appeared. My housemate, friend and fellow artist Ben Armstrong
http://benarmstrongart.wordpress.com/
gave me a crash course in mouse-clicking, and in an evening
my work was complete. The bake turned out pretty well and I was really
stoked at how slick Topogun behaves even with obnoxiously high poly
counts!
You'll see I've added foliage to the tree but there's
some stuff that needs fixing, I need to create more negative space
between the leaves and correct the colours somewhat.
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