I got some block walls baked down for the bridge sections but they're not "cutting the mustard", whatever that means. I'll scrap them and put a bit more time into the structure and details.
Monday, 26 November 2012
Blockout/Rockout
This is a pretty rough and ready block out of the bridge and mountain structure. I need to spend some more time figuring out exactly what's going where without making it all a busy mess.
I got some block walls baked down for the bridge sections but they're not "cutting the mustard", whatever that means. I'll scrap them and put a bit more time into the structure and details.
I got some block walls baked down for the bridge sections but they're not "cutting the mustard", whatever that means. I'll scrap them and put a bit more time into the structure and details.
Saturday, 24 November 2012
Oh my Topogun...
With the tree sculpted, I didn't really know how I'd go about the low poly.
I tried decimating in Zbrush, but the resulting topology was (and usually is) very erratic.
Then Topogun appeared. My housemate, friend and fellow artist Ben Armstrong
http://benarmstrongart.wordpress.com/
gave me a crash course in mouse-clicking, and in an evening my work was complete. The bake turned out pretty well and I was really stoked at how slick Topogun behaves even with obnoxiously high poly counts!
You'll see I've added foliage to the tree but there's some stuff that needs fixing, I need to create more negative space between the leaves and correct the colours somewhat.
I tried decimating in Zbrush, but the resulting topology was (and usually is) very erratic.
Then Topogun appeared. My housemate, friend and fellow artist Ben Armstrong
http://benarmstrongart.wordpress.com/
gave me a crash course in mouse-clicking, and in an evening my work was complete. The bake turned out pretty well and I was really stoked at how slick Topogun behaves even with obnoxiously high poly counts!
You'll see I've added foliage to the tree but there's some stuff that needs fixing, I need to create more negative space between the leaves and correct the colours somewhat.
Wednesday, 21 November 2012
Tree Sculpt
Here's a tree!
I created a very simple basemesh using Max's freeform tools and crafted the main form using Dynamesh in Zbrush. From there I worked up the bark's direction at a low subdivision before refining the details at a higher res.
Remember barrel, I created you, and I can destroy you...
Sunday, 18 November 2012
Let's begin!
Hey y'all!
Friday was the first meeting with my FYP supervisor, Simon McKeown. He's pretty cool.
http://www.simon-mckeown.com/
After an edifying group discussion and individual presentations, I wanted to get my hands dirty and have some fun in ZBrush.
Naturally blocking out/white boxing the scene will begin very shortly, and I've loosely scheduled out a time frame for the project (we'll see how that goes...)
Anyway here's the sculpt:
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